Widget:RuneDisp: Difference between revisions

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Tag: Manual revert
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Line 1: Line 1:
<script type="text/javascript">
var bg_box = document.getElementById("bg_box");
var bg_box = document.getElementById("bg_box");


Line 68: Line 67:
document.getElementById("MLrune").style.width = "250px";
document.getElementById("MLrune").style.width = "250px";
}
}
</script>

Revision as of 21:32, 11 July 2024

var bg_box = document.getElementById("bg_box");

// Read in given arguments var runefile = '/images/b/b1/Initiation_full.glb'; var multilayer = ; var activationlayer = ;

// Initialize & fill runefiles w/ smarty script var runefiles = []

// Single rune case - very simple. if (multilayer == "false") { bg_box.innerHTML += '<model-viewer id="MLrune" bounds="tight" src="' + runefile + '" ar ar-modes="scene-viewer webxr quick-look" camera-controls poster="poster.webp" shadow-intensity="1" environment-image="neutral" exposure="1" camera-orbit="0deg 65deg auto"></model-viewer>';

} else {

// Not so simple case - render normally to start

bg_box.innerHTML += '<model-viewer id="MLrune" bounds="tight" src="' + runefile + '" ar ar-modes="scene-viewer webxr quick-look" camera-controls poster="poster.webp" shadow-intensity="1" environment-image="neutral" exposure="1" camera-orbit="0deg 65deg auto">

Layer: <select id="layer"></select>

</model-viewer>';

// Define DOM elements for later use const modelViewerLayers = document.querySelector("model-viewer#MLrune"); const select = document.querySelector('#layer');

// Create a listener for creating dropdown elements when loaded modelViewerLayers.addEventListener('load', () => {

//Set default const option = document.createElement('option');

//brief break to clear repeated options const lyr = document.getElementById("layer"); while (lyr.firstChild) { option.removeChild(lyr.lastChild); }

option.value = 'default'; option.textContent = 'Full Rune'; select.appendChild(option);

// Internal variable manipulation to get the orders right var reversedRunes = runefiles.reverse(); var length = reversedRunes.length;

// Auto fill all other variable options for (const rne of reversedRunes) { const option = document.createElement('option'); option.value = rne; if (length == activationlayer) { option.textContent = 'Activation Layer'; } else { option.textContent = 'Layer ' + length; } select.appendChild(option); length--; }

});

// Create listener for element selection select.addEventListener('input', (event) => { modelViewerLayers.src = event.target.value === 'default' ? runefile : event.target.value; });

// Set model viewer size document.getElementById("MLrune").style.height = "250px"; document.getElementById("MLrune").style.width = "250px"; }