Widget:RuneDisp: Difference between revisions
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<script type="text/javascript"> | |||
var bg_box = document.getElementById("bg_box"); | var bg_box = document.getElementById("bg_box"); | ||
// Read in given arguments | // Read in given arguments | ||
var runefile = ' | var runefile = '<!--{$runefile}-->'; | ||
var multilayer = ''; | var multilayer = '<!--{$multilayer}-->'; | ||
var activationlayer = ''; | var activationlayer = '<!--{$activationlayer}-->'; | ||
// Initialize & fill runefiles w/ smarty script | // Initialize & fill runefiles w/ smarty script | ||
var runefiles = [] | var runefiles = [<!--{$runefiles}-->] | ||
; | ; | ||
Line 67: | Line 68: | ||
document.getElementById("MLrune").style.width = "250px"; | document.getElementById("MLrune").style.width = "250px"; | ||
} | } | ||
</script> |
Revision as of 21:41, 11 July 2024
<script type="text/javascript"> var bg_box = document.getElementById("bg_box");
// Read in given arguments var runefile = ; var multilayer = ; var activationlayer = ;
// Initialize & fill runefiles w/ smarty script var runefiles = []
// Single rune case - very simple. if (multilayer == "false") { bg_box.innerHTML += '<model-viewer id="MLrune" bounds="tight" src="' + runefile + '" ar ar-modes="scene-viewer webxr quick-look" camera-controls poster="poster.webp" shadow-intensity="1" environment-image="neutral" exposure="1" camera-orbit="0deg 65deg auto"></model-viewer>';
} else {
// Not so simple case - render normally to start
bg_box.innerHTML += '<model-viewer id="MLrune" bounds="tight" src="' + runefile + '" ar ar-modes="scene-viewer webxr quick-look" camera-controls poster="poster.webp" shadow-intensity="1" environment-image="neutral" exposure="1" camera-orbit="0deg 65deg auto">
</model-viewer>';
// Define DOM elements for later use const modelViewerLayers = document.querySelector("model-viewer#MLrune"); const select = document.querySelector('#layer');
// Create a listener for creating dropdown elements when loaded modelViewerLayers.addEventListener('load', () => {
//Set default const option = document.createElement('option');
//brief break to clear repeated options const lyr = document.getElementById("layer"); while (lyr.firstChild) { option.removeChild(lyr.lastChild); }
option.value = 'default'; option.textContent = 'Full Rune'; select.appendChild(option);
// Internal variable manipulation to get the orders right var reversedRunes = runefiles.reverse(); var length = reversedRunes.length;
// Auto fill all other variable options for (const rne of reversedRunes) { const option = document.createElement('option'); option.value = rne; if (length == activationlayer) { option.textContent = 'Activation Layer'; } else { option.textContent = 'Layer ' + length; } select.appendChild(option); length--; }
});
// Create listener for element selection select.addEventListener('input', (event) => { modelViewerLayers.src = event.target.value === 'default' ? runefile : event.target.value; });
// Set model viewer size document.getElementById("MLrune").style.height = "250px"; document.getElementById("MLrune").style.width = "250px"; }
</script>