Widget:RuneDisp4: Difference between revisions
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// Create a listener for creating dropdown elements when loaded | // Create a listener for creating dropdown elements when loaded | ||
modelViewerLayers.addEventListener('load', () => { | modelViewerLayers.addEventListener('load', () => { | ||
//Set default | |||
const option = document.createElement('option'); | |||
//brief break to clear repeated options | |||
const lyr = document.getElementById("layer4"); | |||
// Ensure the element exists before modifying it | |||
if (lyr) { | |||
while (lyr.firstChild) { | |||
lyr.removeChild(lyr.firstChild); | |||
} | } | ||
} | |||
} | |||
Revision as of 14:08, 13 February 2025
<script type="module" src="https://ajax.googleapis.com/ajax/libs/model-viewer/3.5.0/model-viewer.min.js"></script> <script type="text/javascript"> var bg_box = document.getElementById("bg_box4");
// Read in given arguments var runefile = ; var multilayer = ; var activationlayer = ;
// Initialize & fill runefiles w/ smarty script
var runefiles = [ , ];
// Single rune case - very simple. if (multilayer == "false") { bg_box.innerHTML += '<model-viewer id="MLrune4" bounds="tight" src="' + runefile + '" ar ar-modes="scene-viewer webxr quick-look" camera-controls poster="poster.webp" shadow-intensity="1" environment-image="neutral" exposure="1" camera-orbit="0deg 65deg auto"></model-viewer>';
} else {
// Not so simple case - render normally to start
bg_box.innerHTML += '<model-viewer id="MLrune4" bounds="tight" src="' + runefile + '" ar ar-modes="scene-viewer webxr quick-look" camera-controls poster="poster.webp" shadow-intensity="1" environment-image="neutral" exposure="1" camera-orbit="0deg 65deg auto">
</model-viewer>';
// Define DOM elements for later use const modelViewerLayers = document.querySelector("model-viewer#MLrune4"); const select = document.querySelector('#layer4');
// Create a listener for creating dropdown elements when loaded modelViewerLayers.addEventListener('load', () => {
//Set default const option = document.createElement('option');
//brief break to clear repeated options const lyr = document.getElementById("layer4");
// Ensure the element exists before modifying it if (lyr) {
while (lyr.firstChild) { lyr.removeChild(lyr.firstChild); }
}
option.value = 'default'; option.textContent = 'Full Rune'; select.appendChild(option);
// Internal variable manipulation to get the orders right var reversedRunes = runefiles.reverse(); var length = reversedRunes.length;
// Auto fill all other variable options for (const rne of reversedRunes) { const option = document.createElement('option'); option.value = rne; if (length == activationlayer) { option.textContent = 'Activation Layer'; } else { option.textContent = 'Layer ' + length; } select.appendChild(option); length--; }
});
// Create listener for element selection select.addEventListener('input', (event) => { modelViewerLayers.src = event.target.value === 'default' ? runefile : event.target.value; });
// Set model viewer size document.getElementById("MLrune4").style.height = "250px"; }
</script>